Software Developer – Modelling, Groom and World Building
About the Role
Software Developer (All Levels) – Modelling, Groom and World Building DNEG's Build and Environments artist teams create high-end characters, vehicles, props, and detailed worlds using tools like Maya, ZBrush, and Houdini. They work closely with Creature and Surfacing teams to finalize assets and prepare them for animation and simulation. The Assets development team builds Python and C++ tools and plugins that extend these DCC applications, improving workflows, enabling new creative capabilities, and connecting artists across the pipeline. Examples include tools for multi-resolution blend shapes, shot-based sculpting, and procedural set dressing. Success in this role requires strong technical skills and the ability to collaborate with both developers and artists. We value creative problem-solving and encourage new ideas. Working in an Agile environment, you'll partner with Product Owners and stakeholders to deliver tailored tools, contributing across the full software lifecycle, from design and development to support and pipeline integration. This is an opportunity to join a growing team building technology that powers high-end VFX and Feature Animation. Must have: Degree in Computer Science, Engineering, or relevant professional experience Programming experience in Python and/or C++ Basic knowledge of the core principles of geometry creation Basic knowledge of Maya and/or Houdini Nice to have: Experience of software development in a Linux environment Experience with source control systems and developing within a team Experience with unit/integration testing Experience in Qt, Boost, Experience with the Maya and Houdini Python/C++ SDKs Experience with other DCCs (Nuke, Megascans, Speedtree) Experience working within an Assets production pipeline Experience developing machine learning models Experience developing AI-based solutions
Skills Required
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